N-tier architecture: Difference between revisions

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Revision as of 20:55, 30 May 2009

Glue between Server and Client

  • the code for interfaces and instantiators is generated
  • first edit file csharp/ICT/Petra/Definitions/NamespaceHierarchy.xml (TODO?: change to yml for easier readability)
  • then run nant generateGlue for the first time
  • then you can create a UIConnector .cs file; the constructor will be added to the Instantiator and to the interface the next time you run nant generateGlue
    • a method that should not be added to the interface, should either be private, or have comment [NO-REMOTING] (with 3 slashes)
  • you can also add a method to the instantiator, and put its codeblock in a ManualCode region; next time you generateGlue, the method will be added to the interface

different ways of accessing data on the server

  • UIConnectors: only used for screens; keep an object on the server for each screen
  • LogicConnectors: keeps an object on the server side; needed for progress bar; eg. Report Calculation
  • ServerLookup: used for static methods; no object is held on the server; eg. Verify Partner in ExperimentingClient; UserDefaults uses ServerLookups internally
  • Cacheable: also static methods; they are not called by the developer, but by the Cachemanager on the server and the client side, when you are accessing a cached table


  • Todo: something special about UIConnectors; extra things are generated for UIConnectors
  • the others are implemented manually at the moment


  • TODO: progress bar; need different threads; keep the connection; prevent the object from being garbage collected
    • need extra object on server for progress and cancel option (eg FReportingGenerator.AsyncExecProgress)
    • keep the main object (eg. FReportingGenerator) alive by registering it
  • Table Maintance: use UIConnector